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Lots of visual polish and a coherent visual identity. I also liked the creepily tense clown music. It would be nice to give more player feedback through the audio though (SFX when interacting, hiding, picking up keys, being apprehended etc). Your game is also quite a bit harder than you might realise: I couldn't get beyond where your demonstration video shows. Is there a trick I'm missing for the section beyond the two doors? I love that you have a custom game icon. Those things can be missed in a game jam (for example by my team). Nice one. Thanks for sharing!