After some troubles learning about the controls i managed to complete the game.
Interpreting the keyword mutation as some sort of "life juice" is an interesting Idea I didn't think of at all.
Mechanically the game works fine, though i would suppose making the mutated jump a "charged jump", reducing the key bind amount. Neither felt the speed boost easy to grasp, but I cant come up with a better solution on the spot.
Artistically the game embraces a 8-bit pixel art style together with a simple track, doodling in the background.
I can't say I love this game, due to it's fiddley controls, but what I can say is that there have been games way more scuffed and being a game developed in this short amount of time by seemingly one person the result is quite decent.