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I gotta say - I love the concept, I love the presentation (great visuals and audio, great performance as the boss, and the chair theme is a certified banger), and I like the implementation.

There’s only a few minor nitpicks I have.

The main problem is that the game kinda broke towards the end. I quickly ran out of papers to shred for ‘SHRED PAPERS!’ moments (eventually resorting to shredding the mail and the important folders in an attempt to placate the boss, with the only choices being to do nothing or hear the boss shout ‘UNACCEPTABLE!’) - so respawning the shredded papers after a ‘shred papers’ would be worth considering, to avoid that issue. Also, I’m unsure if it’s intentional, but the tasks eventually start to happen at the same time - having ‘pump the chair’ errand active and then having the boss go ‘shred papers’ (with the ‘shred papers’ theme now playing) whilst the chair pumping thing is still ongoing - and it feels like it might be a bug.

Then again, the latter point could be working as intended - if so, it would be worth communicating to the player how one is meant to manually depart the paper shredding scene, in order to pull off the multitasking of swapping between shredding paper and pumping the chair at the same time.

Nitpicks aside (and I’m only mentioning those nitpicks because I genuinely think you’ve made a great game besides those nitpicks and honestly want to see this game reach its full potential), it’s a genuinely great game. Great job!


Anywho, a couple of build-related things you might want to consider doing.

  • Firstly, mark your windows build as a ‘windows build’ in your game page, because that way it’ll actually be possible to easily download the game via the itch.io desktop app.
  • Secondly, consider installing WebGL build support for your version of Unity, and build a WebGL build. That’ll allow your game to be playable via browser on your itch.io page, which I find tends to help encourage people to actually try playing one’s games.
  • Finally, you accidentally shipped the BurstDebugInformation_DoNotShip and the BackUpThisFolder_ButDontShipItWithYourGame folders 🙃