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Thanks! 

We actually had a different game idea for momentum, we just went for a more liberal interpretation of the mutation theme. We wanted to avoid the word mutation's typical connotations as we figured most teams' games would have something to do with biology, anatomy, or evolution, and doing that wouldn't make for a very unique game idea. Instead, we wanted to incorporate the theme as a gameplay mechanic, and we decided to use proc gen to "mutate" the world environment throughout gameplay. Given more time, we could've fleshed this mechanic out much more, but we're happy with how it turned out considering the scope of the project :)

(+1)

Yeah I noticed how the environment changed, it was cool :3