Good thing I tried the demo first...
Starting new game results in immediate soft lock with forest in the background. Log is filled with exceptions like this:
ev:wait_move_end(player)
FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <605bf8b31fcb444b85176da963870aa7>:0
at System.Number.ParseSingle (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00071] in <605bf8b31fcb444b85176da963870aa7>:0
at System.Single.Parse (System.String s) [0x0001a] in <605bf8b31fcb444b85176da963870aa7>:0
at Cha_Move.FixedUpdate () [0x0081f] in <c95f6468208e4685bc2ee2b3497cc3d8>:0
I assume it's related to my system locale using "," as decimal point and how event data is stored by the game, since apparently I can access the gallery and move player character in it. Most likely it should be relatively easy to solve by the dev by using "CultureInfo.InvariantCulture" when parsing float strings.
Hope it gets fixed.