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(+1)

After coming back to it, I have to say, I LOVE this game. It's amazing and everyone should play it. I did break it a lot, which admittedly added to the fun. That probably isn't what a developer wants to hear, but it does say something about how fun the mechanics are. This is surprisingly polished for a game jam game and there's so much here. I don't know how long it took for me to finally beat it, but it was hours. Some of that has to do with the game controls being difficult to work with and some quality of life issues, but that doesn't take away from the fact that there are 4 full levels with multiple rooms each. The overall balance was good too. Each level had different focuses that kept it interesting and fun. If you enjoy any part of this game, I'd recommend giving it a chance and playing through the end.

Level 3:

So, the first time I played this level, I got the box to the final green platform. I had a minion press the purple button to activate the platform to the green button, but since the other minion was standing under the platform when it got activated, it pushed him under the world and I couldn't finish the level. That was a little annoying, but fine. Adding a death plane under the level or giving an option to reset the minions would be helpful.

I had one instance where I clicked to activate a button with a minion, and the minion went into rope climbing state. I'm not sure why this happened. It happened again at a seemingly random place. It was close to under a rope, so maybe that was it. I'll have to look closer.

I like the overall concept of this puzzle room. It was a nice change of place to have multiple directions to go in one big room with each section kind of working together. The one thing in the design aspect I didn't like was having to repeat the platform to the purple button. For someone like me, I didn't mind doing it again, but I did have that feeling of "Ok, I get the point..." rather than "Oh wow, that's an interesting idea I didn't think of before." It's also possible that I missed something and did it the dumb way when I didn't have to.

Level 4:

I found many glitches in this level. Primarily because that last section was so difficult, and any time I failed, I had to start the level over. I started using the glitches just to get through it faster because I felt determined to beat this game. I think what was happening is it was supposed to reset me to the start of that end sequence if I died, but the camera didn't pan, so I couldn't tell where I was or if I was actually controlling the guy or not. Either way, it ended up being really fun and I enjoyed cinematics of it too. Really, I enjoyed the cinematics of the whole game, but this part was really fun. This part also showed me that I'm incredibly bad at controlling two things at once.

Before jumping into glitches, I think even without glitches, there are a few options for solving the puzzles in unintended ways. Specifically room 3. Also, the difficulty in the controls became really apparent in this level due to challenge increase. 

Glitches:

I found you can spam jump up walls with the minions. I first used this to jump a gap with brown carrying me without having to get the box to fall, but later I found an easier way to get across. I did use this for green room though.

You can jump off deactivated platforms with the main guy if you time the double jump at the right time. You may be able to do this whether there is a deactivated platform or not, but I only tried it on sections with platforms. My suspicion is that this has something to do with chaining coyote time jumps, but not entirely sure.

I don't know how I didn't think of this before, but you don't have to tab in and out to clip through doors. If you have a brown minion carrying you, he can just drop you on the other side.

Due to collision with green, you can infinitely jump two of them together. You can do this while brown is carrying you to get across gaps.

If you spam buttons, you can get it to be the wrong cycle. This means I could get the red minion and me to cross that first gap in level 4. That didn't really do anything, but it's possible.

There were many cases where minions would grab ropes where there were none. It would sometimes happen when I wasn't even controlling them, but clicked with a different minion. It didn't really do anything most of the time, but sometimes it would mess me up and I'd have to scroll to the right minion just to get it off the non-existent rope.

Green can be pushed while on rope. This meant I could get green on rope and then push him to the right (specifically in Level 4 Room 2). This again didn't matter, but it was just another thing to note.


I hope you don't mind me digging this deep into the game. I did beat every section of the game the intended way at least once before abusing it. Obviously, it was made in two weeks, so there are going to be issues, and I may have focused too much on that at times. But I hope you can see how much I appreciate the effort that went in here and how much I genuinely love this game. I had a blast playing it, I just had a little fun breaking it as well. I recorded a little speedrun I did of the last level that shows some of the glitches I've mentioned above, so let me know if you want to see it and I can send it to you somehow.

I know a lot of what I said is rambly and not as clear as it could be, but I hope you appreciate the feedback. Thanks for making an awesome game!

(+1)

Hey, thank you so much for all of the feedback! We enjoyed reading your comments very much, and it is nice to know somebody actually played through the whole game despite all the bugs :) . We've watched many of our friends encounter the same problems you mentioned (difficult controls, bugs, etc.), so it's pretty funny to see you experiencing the same things we saw our friends go through. I think we poured a little too much time into stuff like the cutscenes rather than polishing out the play experience, lol. We'd love to see any gameplay footage you've recorded.  Anyways, it's great to hear you loved the game and enjoyed breaking it. Thanks again for the detailed comments!  - Logan

https://www.youtube.com/watch?v=_2Kk3sT14TE

I'll just leave an unlisted youtube link here. That seems easiest.