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I'm no big brain dev and haven't played Rimworld, but I followed some hexagons and ended up here!

The intro for the game was nice! I also enjoyed how there's a message log that can be withdrawn and also scrolled through, so that the player doesn't need to worry about missing the messages appearing around the map! I also found the chat sort of aesthetic to it kind of interesting!

It was also cool that when I created the storage area, STONE had been sent to go mine stone but couldn't due to storage, so after I built a storage area, STONE went there automatically, placed the materials in it, and then went back to mine (which had been their original command). Essentially, I like that it keeps track of what it's supposed to do. Nice pathfinding too!

A veeeery small thing to point out is that once I used the M button to place the Mason's table, I couldn't back out and had to place it. In the context of this prototype, it has zero bad impact, so it's just something to remember when expanding upon it!

I can see this game having a lot of potential and realized how much can be built on this foundation once the branch was introduced. Then I thought of many ways the game could walk from there. With some nice music and introduction to other "branches", this could be quite a comfortable and nice game to play with a story to keep track of (which the game did make me curious about, especially after the stuff in the end!).

After having played it, I see a lot of potential that this game can have in terms of where it can go, and it's an interesting position to be in! Curious concept, an intriguing story and relaxing gameplay. Very nice game!

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Thank you so much for taking the time to persevere with your virus false-positives and check out the prototype! And for your very detailed feedback.

There is actually an undocumented "cancel" control (right-click) but I don't think I really tested it or mentioned it!