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this gameplay sounds like it can expand into some really interesting levels! i was going to suggest tho that for accessibility relying on color to convey game elements might need some work to assist colorblind players. the simple layout + graphics makes it very easy to read but for the blue level i might push the contrast a bit more--it looks a bit similar in value to read quickly. looking forward to seeing the gameplay!

thanks! yeah it's p tough to see, i'll either darken up the walls or lighten up the floor a bit. it's challenging to balance not having too high a contrast (which increases visual snow / headache sensitivity) with having things easily parsable, and also trying to get enough color variety in.