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ooh, interesting ideas. I really like the sound of the first two points.
With the third point - I guess that having some sort of endless/score attack mode (3 failures = game over? steadily draining βfundingβ meter that fills up a bit when you successfully heal someone but takes a massive hit when you fail someone and lose all funding = game over?) might be worth considering as well - probably easier to get up and running and tweak later on.
The potentially endless corridor sounds like an interesting idea as well - but I could very easily see it reaching the point where itβs physically impossible for the player to traverse between rooms fast enough to cure patients. Then again, I could kinda see it working if there was some sort of βhiring more staff to help outβ system (which could work with the day system, allowing the player to hire more staff and potentially give them patrol routes(?)/assign them to wards between days, to make it a bit more feasible to keep up, but still requiring the player to actively do the thing and keep up with everything)
Either way, πππππππ