Congrats on entering your first jam! You did a great job. The game is a unique concept. Makes me think of the god sim games like Black & White but your sole purpose is to destroy the civilization.
If you polish this game past the jam stage, my biggest points of critical feedback would be:
- The current energy / use ability system feels punishing. I found myself waiting around to regain energy quite often. I kept wanting the unlock to cost points gained from successful actions and the ability to use your skills to be on cooldown instead of costing more resource points.
- Predators definitely feel a bit too powerful right now. A wolf almost killed the human a few minutes in for me, without me having to intervene at all.
- Readability could be higher. The up-res'd 8x8 art makes it difficult to tell what the icons are, especially. While you did a great job with the info window--and while it absolutely should still exist--I think relying on that alone prevents the player from getting into a flow state. My recommendation, especially if you make this a full Steam release, would be to make it a fairly small fixed resolution in terms of window size with the option to fullscreen. That way you're presenting the optimal experience visually, but players can change it if they really want to.
Thanks for sharing this journey with us! You did a great job, so I hope you don't mind the critical feedback. I always find it helpful on my own games.