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(1 edit)

I'm working in Unity with C#.

Unity has a lot of 2D tools in recent years that make working with sprites, 2D physics, etc... way easier.

The platform character controller is something I made myself though and migrates from project to project. This way it gets updates on a regular basis. This time dash and double jumps were added for example.

Good luck on your game!

Thanks SimoensS this helps alot, I'll look into Unity (is it free?... I'm sure a quick google search will tell me haha)

I guess I have these great code gaming engines in java currently, that's the main reason I'm clinging to it perhaps as I have so much flexibility and control with gravity / damage / hits / tilemapping etc