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Here's the console log - don't know if it will help, but maybe? I'm not sure if it's a bug either, I kept thinking it was a button I was pressing that returns you to the menu or something, but as far as I can tell that's not the case. If you update it after the jam is over I'll see if I can play it! Best of luck!

Applying workaround to Firefox bug https://bugzilla.mozilla.org/show_bug.cgi?id=1397977 build.loader.js:1:1309

navigator.mediaDevices support available build.framework.js.br:10:4993

[UnityCache] 'https://html-classic.itch.zone/html/9614862/Build/build.data.br' successfully revalidated and served from the indexedDB cache build.loader.js:1:5824

[UnityMemory] Configuration Parameters - Can be set up in boot.config

build.framework.js.br:10:37083

    "memorysetup-allocator-temp-initial-block-size-main=262144"

build.framework.js.br:10:37083

    "memorysetup-allocator-temp-initial-block-size-worker=262144"

build.framework.js.br:10:37083

    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"

build.framework.js.br:10:37083

    "memorysetup-temp-allocator-size-audio-worker=65536"

build.framework.js.br:10:37083

    "memorysetup-temp-allocator-size-background-worker=32768"

build.framework.js.br:10:37083

    "memorysetup-bucket-allocator-granularity=16"

build.framework.js.br:10:37083

    "memorysetup-bucket-allocator-bucket-count=8"

build.framework.js.br:10:37083

    "memorysetup-bucket-allocator-block-size=4194304"

build.framework.js.br:10:37083

    "memorysetup-bucket-allocator-block-count=1"

build.framework.js.br:10:37083

    "memorysetup-main-allocator-block-size=16777216"

build.framework.js.br:10:37083

    "memorysetup-thread-allocator-block-size=16777216"

build.framework.js.br:10:37083

    "memorysetup-gfx-main-allocator-block-size=16777216"

build.framework.js.br:10:37083

    "memorysetup-gfx-thread-allocator-block-size=16777216"

build.framework.js.br:10:37083

    "memorysetup-cache-allocator-block-size=4194304"

build.framework.js.br:10:37083

    "memorysetup-typetree-allocator-block-size=2097152"

build.framework.js.br:10:37083

    "memorysetup-profiler-bucket-allocator-granularity=16"

build.framework.js.br:10:37083

    "memorysetup-profiler-bucket-allocator-bucket-count=8"

build.framework.js.br:10:37083

    "memorysetup-profiler-bucket-allocator-block-size=4194304"

build.framework.js.br:10:37083

    "memorysetup-profiler-bucket-allocator-block-count=1"

build.framework.js.br:10:37083

    "memorysetup-profiler-allocator-block-size=16777216"

build.framework.js.br:10:37083

    "memorysetup-profiler-editor-allocator-block-size=1048576"

build.framework.js.br:10:37083

    "memorysetup-temp-allocator-size-main=4194304"

build.framework.js.br:10:37083

    "memorysetup-job-temp-allocator-block-size=2097152"

build.framework.js.br:10:37083

    "memorysetup-job-temp-allocator-block-size-background=1048576"

build.framework.js.br:10:37083

    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"

build.framework.js.br:10:37083

[Physics::Module] Initialized SinglethreadedJobDispatcher.

build.framework.js.br:10:37083

Loading player data from data.unity3d

build.framework.js.br:10:37083

Initialize engine version: 2022.3.16f1 (d2c21f0ef2f1)

build.framework.js.br:10:37083

[Subsystems] Discovering subsystems at path UnitySubsystems

build.framework.js.br:10:37083

Creating WebGL 2.0 context. build.loader.js:1:1272

Renderer: Intel(R) HD Graphics

build.framework.js.br:10:37083

Vendor:   Mozilla

build.framework.js.br:10:37083

Version:  OpenGL ES 3.0 (WebGL 2.0)

build.framework.js.br:10:37083

GLES:     3

build.framework.js.br:10:37083

 EXT_color_buffer_float EXT_float_blend EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic OES_draw_buffers_indexed OES_texture_float_linear WEBGL_compressed_texture_astc WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context GL_EXT_color_buffer_float GL_EXT_float_blend GL_EXT_texture_compression_bptc GL_EXT_texture_compression_rgtc GL_EXT_texture_filter_anisotropic GL_OES_draw_buffers_indexed GL_OES_texture_float_linear GL_WEBGL_compressed_texture_astc GL_WEBGL_compressed_texture_etc GL_WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_debug_renderer_info GL_WEBGL_debug_shaders GL_WEBGL_lose_context

build.framework.js.br:10:37083

OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level  <OpenGL ES 3.0> ; Context handle 1

build.framework.js.br:10:37083

ERROR: Shader build.framework.js.br:10:37083

Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

build.framework.js.br:10:37083

ERROR: Shader build.framework.js.br:10:37083

Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

build.framework.js.br:10:37083

Input Manager initialize...

build.framework.js.br:10:37083

[Physics::Module] Initialized SinglethreadedJobDispatcher.

build.framework.js.br:10:37083

UnloadTime: 5.000000 ms

build.framework.js.br:10:37083