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(+2)

I tested through the demo, here's my initial feedback:

Movement of the ship is very smooth, hit box is definitely fair.  This game reminds me of a mix of various 80s games like Silpheed, Bosconian, Xevious, etc.  Great art, it drew me in from the initial screenshot.  Love the little dialogs between chapters.  Will this waffle maker get a spin off game? 

I'm assuming that since this is a demo it doesn't have all of the features fully flushed out, since I didn't see anything that would be typical for this type of game like score, power-ups, lives, etc.

The only "issue" I think I found was in one of the early dialogs, there is the phrase "can not" which probably should be "cannot".

This is a great start and love seeing the types of games being made for the Playdate.

(+1)

Thank you so much for taking the time to leave such amazing and detailed feedback! It means the world galaxy to us. 

Funnily enough, you’re the second person to point out the issue with cannot vs can not, and as non-native English speakers this is really funny to us. ‘Can not’ feels like the correct choice but English is a wild language and we’re super happy you pointed out the mistake! It’ll definitely be corrected for the final version of the game (which will, indeed, also include more features than the stripped-down demo version). 

Again, thank you so much for the compliments and for trying out the demo! :-)