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Sometimes my enemies ceased to draw out; personally, inverted control discourages and repels me a little. Music surroundings and plot cool fit the game. Despite the flaws, the game looks finished a good job!

Yeah, the invisible enemies is something we're trying to locate, its like they get put under the level, but don't cause they're still there xD so we have no idea where that issue is xD

Try to use different SortingLayes in SpriteRenderer component it could help.