I absolutely agree with what you said about the weapons and the opening monologue. They were planned to be different but time got the better of me.
For the theme, the idea of the doors not leading to the rooms they came from was meant to be the "lie", but I quickly realised that it was a stretch so I added the bit of dialogue at the end.
As for the cat, I just decided to base the character off of my pet.
I ran out of time to add the announcer's speech to the dialogue box, and, yeah, there is a little too much reverb.
Thanks for the feedback!