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Thanks for your feedback

you can use mouse control on the paddle for more precision, I agree the keys should less floaty

> The debris hits the ball, causing unpredictability

That's the point, I even had the ball reflect and bounce off the debris, which made it zigzag up to the next layer, but I switched that off, made the ball super heavy and the Debris the right weight.

Now it bounces the debris out of the way, but you have to keep your paddle clear!

> Couldn't / didn't want to get past level one

;) that's the point

The mouse issue is on Windows, I developed this in 90 minutes on Mac, then added a minus / plus for paddle last minute, as the only windows machine I have has a weird mouse with multiple DPIs and settings for "enhanced precision" and other stupid stuff, so I couldn't be sure if other windows machines would have the same speed up, but yeah it's a bug, tap minus a few times - job done!

> I didn't see how the theme was hit at all.

it's a breakout clone where's you're destroying your own bat in a futile attempt to win, the more you try the more you lose, until you fail, always, and the debris spells out why