Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Love the concept of drawing to cast spells. Was a little confused with the initial mazes and pressing space before the goo is released makes your player loses health (at least visually). Music was fun, art and particles were simple yet effective, and the scoring incentivizes destruction.

I agree that the level design is quite confusing, with some extra time we would have liked to try make each area of the level visually distinct so there was less chance of getting lost (we still get lost ourselves).

+1 for spell scribbles, of all the mechanics that snuck into the game jam, its my favorite