Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for your critique. I'm glad you appreciated the historical information and story. 

I'm sorry you don't like the style I take the story and presenting the information. 

I see this series of games as historical-documentary games. I'm sorry you felt it was half baked I put a lot of effort into it in a short amount of time. I only developed for ten days during the jam and intend to polish it later.

I have a busy life and as much as I wanted to pour more time into it... Family and work life come first. I think you understand that.

I'm glad you have experience in playing RM games, it will help you to create even greater games than the great games I'm sure you've made.

As for the comment on Low's amazing tool. I think it's a great software and had fun using it. Although I didn't have the time to make as many sprites as I would have liked. Thanks for playing. I will take on board your critique.

I hope you had a great time during the jam. I hope you enjoy your journey with RPGMaker. 

It was a good jam it was nice to see people supporting one another and working to make games. 

I look forward to playing your game. Have a good one.

(+1)

That's quite alright. If you made this in 10 days without proper asset assistance and having a secondary life outside of it, this is definitely a noteworthy entry. I was just being honest about my assessment. 

I don't hate it. It did went a bit long, I will confess. But for its presentation, it is unique and different. So there's that. 

Thank you for your reply. Its much appreciated.

Thanks for saying as such. I appreciate your time and it's food for thought as I continue my journey of artistic expression. I've never been gifted at drawing or music due to some personal reasons. So this avenue is big for me. I appreciate your reply and comments. Also acknowledging that I did this in a very small amount of time and it's alright n unique is reassuring. Thank you, fellow rpgmaker. Let's keep developing and lifting one another up, ey.