Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

I'm a bit disappointed with this game, I thought it'd be a half mad science and half trying to work out what makes your customers tick but in reality the main antagonising force is which cards you've drawn.
No planned crafting of your fantasised slimes, it's just hoping you get the right draws and the right clients while a counter ticks down each turn.

TLDR I'd thought it was a crafting game but it's really a card game in the style of those burger-flip mobile games.