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(1 edit)

The new levels are great! I Got genuinely excited when a new area opened up in I think level 2.

The level layouts, especially level 3 so far, make extended use of the glide jump mechanic which is very cool. I'm still stuck on level 3 trying to find the exit door. I had to get much better at judging the edge of platforms to make certain jumps :)

I noticed some neat blood spatter and apparently enemies bleed out over the ground now which permanently colors the floor area around them. Very cool effect.

I loved the idea of a next level portal/door. It was a lot of fun finding it and wondering what the heck it is until I walked into it. It's very dark and ominous.

I noticed items disappearing where I don't remembering them doing so before but I may be wrong.

Things seem a bit more difficult this time, almost like doom, where I seemed to walk into traps and had many enemies firing many projectiles at me at once. This made the disappearing items more noticeable as I was running past enemies desperate for health pickups.

I still almost never use the bombs as they don't seem to work as well as digging in with my pea shooter. Maybe there's no AOE?

In level 2 I thought the pillars area with the enemy sniper cubby next to it was a room of portals thanks to the similar texture and waited around for them to change so that was a little confusing.

I had no issues this time discerning sky from ceiling. Yay! 

Level designs all around are fantastic. I still hope to see the one from the multiplayer release make a comeback. I'm still on level 3 so I'm looking forward to seeing what levels 4 and 5 are like.

Some of the jumps in the last level are downright buggy. You can climb the towers off to the left... but it's frame-dependent, because gravity only happens sometimes.

Player rockets have AOE, but it's janky. Most notably: no height check, no visibility check. There's places you can blow up a dozen enemies in one go. But actually hitting anything is nontrivial because fireball aim is hilariously imprecise. (And Select+B remains a so-so choice of trigger.) Combat in general needs tweaking, but that'll wait until hitscan stops relying on rendering. Enemies might even get to shoot you in the back.

A lot of features have been around since 2022. They just work, now. Like the wobble effect when you shoot at portals.