I heard the battle was a bit janky. If you thought so, what was weird about it?
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The shuriken projectiles mainly. Generally hitting your enemy on a range is difficult on RM sometimes. It's not necessarily built for it due to the projectile's reach taken into account.
The trio fight is egregious for that.
The last fight felt like it had redundant options and more so multiple ways of attacking the last boss? I didn't try the other options and I didn't save so I wasn't sure if alternate endings are a thing.