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Also, the turn limit in level 9 makes it too big of a difficulty spike considering what came before. It would've been challenging enough without it, but as is, the mission is too long to have to replay the entire thing solely due to the turn limit. You should at least add the ability to save a checkpoint manually mid-battle like in Advance Wars.

This limit should have been increased in version 0.7.1, but maybe it’s still not enough? Anyway, this game is long abandoned, so I don’t think I’ll be going back to change that. I do have a plan to re-make this campaign as an add-on for ToF 2, I’ll probably balance it there.