I think there is a risk reward for trial and error gameplay. I think you succeeded to some extent, but if the player has too many errors in a row they are bound to give up.
if you made the elemental items you pass on your journey more memorable, I might be more inclined to return to them when I realize I have an elemental power. The fire could be boosted up a bit maybe
Alright, thanks for the suggestion. In the current iteration I wanted to make them as small as possible so they wouldn't clutter the screen when there are a lot of them, but there definitely should be a way to make them more memorable without being too distracting/problematic. I will look into that