Hi, i just finished the first dungeon here's some of my thoughts. English is not my native language, so bear with me.
It took me 2 hours to explore all floors and all rooms in first dungeon. I don't know what exactly did you mean by "fairly short" experience, maybe it's in comparison to smt and dragon quest series. If i get it right it will be 5 dungeons in this game, if every dungeon will take 2 hours it will be 10 hours, and i think it's pretty long actually.
I almost didn't use run function, i don't think it gives any noticeable boost of movement speed. Also after a few minutes of exploration i was always staring at minimap instead of a corridor. I don't think enemies rewarding enough on first floor, and even on floor 2-3 big pack of monsters gives about 30 shinies, that means i still must to grind money for equipment 320 for taurus, or 180 for gladius, including all armors and consumables.
Well, taking to account all that stuff from above, i think it would be a good idea to make dungeons shorter (or first one at least), delete minimap if possible (there is a big map anyway), make enemies drop more currency, or add some chest with equipment in dungeons as reward for exploration, instead of buffs.
Combat 1.
Well, underdog status is imbalanced, it doubles all stats, including defence. Couple of times i died in this scenario, and it was really annoying:
encounter 5 bats > i use aoe spell to quickly kill of them > i miss/ or bat was faster and used underdog before my turn > i killed all bats without underdog and got killed by buffed one.
I can see the problem in here: since mana potions is very rare in this game, i can't spent more mana on this encounter, since it will slow down my progression/exploration later. In this situation i can also fight this bat, escape, or die.
in first case i probably lose my party member and that means i must return to town, since my party is weakened and this party memeber doesnt get exp
escape means i already spent my mana, and didn't get any reward.
death, no comments.
in all of those scenarios my progression is slowed down, since i must to return to town for some reason. in any case my progression/exloration would be slowed down.
This problem can be solved by plenty of ways: changing underdog status, changing gold this battle to high risk/ high reward scenario by adding more gold for this encounter in exchange of spending more mana/time, adding resurrection items, adding more mana restoring items.
Some other things that i thought worth to mention:
1.I think you should add somewhere in description this game requires rpg maker vx rtp.
2.Imo, controls explanation could be simplified, or even added in game desription on itch.io. I don't think it's neccessary to inform the player about arrows movement over over again, but map key is really important.
3.Diary doesn't work at the beginning, i think it would be nice to add some short explanation about the ancient catacombs and what exactly i must to find in there.
5.I really hate those one way doors, especially that one in the middle of second floor. I was in middle of exploration, and i spent my crystal link before. Going back through 2/3 parts of map was really annoying, not gonna lie i almost dropped the game after it. Personally i don't think this is a good idea to prevent player from exploration, there is nothing fun to return back in already explored area, especially when you find just 2 empty rooms.
6.Shop in pair with merchant girl pose looks more like toilet room, rather than shop lol.
Well, i feel sleepy already. In general i like your game, i think it's nice and deserves more attention, hopefully my comment will be somehow useful.
Good luck!