Yeahh, one of my mistakes was not having a tutorial that introduces the shop or basic player mechanics. It really shows me how important having a tutorial is, as without it, the player can go through the whole game not realizing certain features and mechanics even exists. Major mistake from my part!
The grapple was added in last minute, as I wanted to add even more to the game, but I knew I wouldnt have time the whole last day of the jam. Its definitely not polished and Im not really happy with it. The way it works is that you have to aim the mouse in the direction of the object you want to grapple to (either baloon or an enemy) and continue to hold C all the way through - kind of terrible from an user experience standpoint, but I really wanted to get it done by the end of the jam 😅.
My idea was that the player would have to balance the baloon as not to go too low (sink) and not to go too high (face potential danger of meteors killing you), so stay somewhere in between and be safe. All of that while facing the danger of more and more enemies charging at you. Perhaps the meteors were a bit too easy to dodge?
Thank you for trying the game out and the much appreciated feedback!