I was playing the Win install. In your screenshots I can see animals, but in my game there was no animal (maybe they are hiding?). Here is what I did:
- I was talking to my trapper buddy, after that I was putting the traps down (also wished I could re-position them, mainly because the tooltip "Ground" was confusing - "Place Trap (E)" would have been a more appropriate feedback, I think)
- After I put them down, I thought: That's it! What now? After a while, by accident, I found out, that I also have to activate them. So I was searching for all the traps again. A tooltip saying "Activate Trap (E)" would have left no open questions here.
- Game currently ends with a summary, after you took a sleep, right?
I like how you shaped the environment. Feels pretty natural to me - like a small area at the end of a valley. Also watching out for and collecting mushrooms along the way is a sweet idea. Of cause I was trying to also collect the cat tails ;-) These little details like the skeleton and the small "water walker" (this is how we call them over here) made me smile.
A suggestion: I am a huge fan of The Long Dark. I think there is a good chance for you to draw some inspiration from that game. It is also 1st person, set up in the wilderness and amoungst many other things you can can place (and re-place) traps for catching rabbits. Some things you might want to check and compare:
- The way the player is walking (in your game I am kind of "hovering" or "floating")
- Catching rabbits with snares
- Collecting wild plants: there is some feedback - audio+progress bar, which suggests some kind of effort
You created a good base here for a promising game. Keep it up!