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Amazing! The game and level design is fantastic - loved the puzzles and challenges gameplay. I'm assuming this was made in RPG Maker.

The gameplay loop is "overcome challenge in room" - so a game like this should open with a tiny movement challenge to set the tone and player expectations. For the first few minutes, there was a lot of walking, talking and following. 

Since this was made in RPG Maker, I think you did the best you could, but some feedback here would be that a movement-based game where you do things like chase, time your jumps, aim and dodge - should have a robust movement system that feels nice to pilot (probably beyond the scope of RPG Maker). Some QoL things such as being able to turn around without moving a step in the new direction would've helped in the Chosen fight, or making the second guy's sickle throw not follow the player in midair.

On a narrative level, you may want to consider forcing the gang into the initial story. Despite the hint given by the restaurant person, players may skip talking to them in the restaurant, thus never actually knowing who the villains are before fighting them.

Finally the keyboard mapping was - to me at least - a little off. WASD + right hand buttons are more familiar to me. 

That aside - the development of the story along with the mechanics was great. Each puzzle/challenge felt nice to overcome. There was a sense of logic and design - as a player I knew instantly what I had to do, I engaged in trying to find a solution to my barrier, and I felt a sense of accomplishment upon completing it. Making the final fight a simple sickle throw was a great touch. I think you have a really good knack for making fun gameplay and would love to see you make more games. All the best!

Thanks!!! I'm working constantly on making games better. You gave me a lot to think about.