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Thanks for the feedback here a  lot of this stuff are things I know I need to build out in a fuller version. I want to encourage other strategies including bag building and board building. As for the score chaser that was just easiest thing to implement for this demo final version the plan is to have a league system where each run is defined set of matches with a boss at the end, and each challenge gives different board/item pool/opponents to encourage more variety of play.

If your interested in following progress, have more suggestions or would like to try out the next beta when I release it please join the discord here: https://discord.gg/QBWjU8kDzd

Just for reference, posting the results of my second game, which went a bit better: