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No, and I don't think I would have been able to implement something like that even if I had the time. I can only imagine how difficult it would be to try to have the game analyze what players drew 

I just remembered this game from a few Ludum Dares ago. It had a similar idea, but I think it implemented some kind of crude analysis of player art at runtime. Might be worth looking into if you ever wanted to riff on your minigame a bit.

https://ldjam.com/events/ludum-dare/51/sallys-scribbles