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Some items I'm looking to workshop:

1. The Action Roll. This game is meant to be more forgiving than Blades, so characters will have at least one dice to roll, with extra dice if they have stats, moves or gear that helps them out. They're also not meant to be as specialist as characters in Blades, which is why I'm trying out 5 rows of stats, rather than 12 or 16.

2. The Weakness. I want to give the characters consequences tied to the Child. I don't know if the Weakness is a good balance of punishment or if all I need are Character Reactions.

3. The Trust Track. This is mean to demonstrate how well they're able to work with the Child. I want to see if the track is too long, too short, or if it works as a good representation of the relationship at all.

4. The Child's Emotions: do they help the GM portray the Child in a meaningful way? Do the provide appropriate obstacles and goals for the Player Characters?

5.  Child Stats. I'm hoping they provide a way to track the crew's "level" so to speak. I'm not sure if the fact that their "crew" playbook will work in the same way if it's taking the shape of a person.