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twotapsracer_1.1.x11_64.zip crashed on splash. When I ran on terminal, it says:

kaukamieli@kaukamieliasus ~/Downloads/twotapsracer $ ./twotapsracer

Boot splash path: res://sprites/splashimage.png

ERROR: load_image: Error opening file: res://sprites/splashimage.png

At: core/io/image_loader.cpp:54.

ERROR: setup2: Non-existing or invalid boot splash at: res://sprites/splashimage.png. Loading default splash.

At: main/main.cpp:934.

ERROR: load_source_code: Condition ' err ' is true. returned: err

At: modules/gdscript/gd_script.cpp:838.

ERROR: load: Condition ' err!=OK ' is true. returned: RES()

At: modules/gdscript/gd_script.cpp:2001.

ERROR: load: Method/Function Failed, returning: RES()

At: core/io/resource_loader.cpp:218.

ERROR: poll: Method/Function Failed, returning: error

At: core/io/resource_format_binary.cpp:685.

ERROR: load: Condition ' err!=OK ' is true. returned: RES()

At: core/io/resource_loader.cpp:142.

ERROR: load: Method/Function Failed, returning: RES()

At: core/io/resource_loader.cpp:218.

ERROR: start: Condition ' !scene ' is true. returned: false

At: main/main.cpp:1479.

ERROR: free: Attempt to free invalid ID

At: servers/spatial_sound/spatial_sound_server_sw.cpp:615.

ERROR: free: Attempt to free invalid ID

At: servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp:612.

ERROR: free: Attempt to free invalid ID

At: servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp:612.

WARNING: cleanup: ObjectDB Instances still exist!

At: core/object.cpp:2001.

ERROR: clear: Resources Still in use at Exit!

At: core/resource.cpp:406.

kaukamieli@kaukamieliasus ~/Downloads/twotapsracer $

Did it crashed too when played with godot editor?

I can run it smoothly with my old laptop.. Ubuntu 16.04 x64..

From the terminal output, it looks like the executable trying to use old engine.cfg, because i've deleted custom splash image by v1.1..

If you have engine.cfg in the same directory as the executable, maybe delete it will fix the problem.. :)