It does. I got the following output from running the game in the terminal until I was able to reproduce a crash:
Godot Engine v3.5.3.stable.official.6c814135b - https://godotengine.org
Inconsistent value (1) for DRI_PRIME. Should be < 1 (GPU devices count). Using: 0
OpenGL ES 3.0 Renderer: VEGA10 (radeonsi, vega10, LLVM 15.0.7, DRM 3.42, 5.15.0-92-generic)
Async. shader compilation: OFF
corrupted size vs. prev_size in fastbins
[1] 1789513 IOT instruction (core dumped) ./turbofat-linux-v0.8101.x86_64
The program's returned error value was 4. The game ran for some period of time after the async line, and the crash happened after the fastbins line (though I can't say how long the fastbins line had been present before the crash).