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(1 edit) (+1)

It does.  I got the following output from running the game in the terminal until I was able to reproduce a crash:


Godot Engine v3.5.3.stable.official.6c814135b - https://godotengine.org
Inconsistent value (1) for DRI_PRIME. Should be < 1 (GPU devices count). Using: 0
OpenGL ES 3.0 Renderer: VEGA10 (radeonsi, vega10, LLVM 15.0.7, DRM 3.42, 5.15.0-92-generic)
Async. shader compilation: OFF
corrupted size vs. prev_size in fastbins
[1]    1789513 IOT instruction (core dumped)  ./turbofat-linux-v0.8101.x86_64

The program's returned error value was 4.  The game ran for some period of time after the async line, and the crash happened after the fastbins line (though I can't say how long the fastbins line had been present before the crash).

I see. Doing some googling, it seems like it's this godot bug:

https://github.com/godotengine/godot/pull/74566

I haven't seen this so maybe it's Linux-specific or only affects certain graphics cards. There's no workaround, so unfortunately I think fixing it would require someone smarter than me fixing the game engine, or porting this fix over to 3.5.x. Thanks for the report, I wish I could do more to help!