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Yes, as long as you have that problem ("I'm Arrogant") you get your dice to spend (I'd suggest spending all, then refilling, rather than topping off), and yes, you'd get more as it gets "worse". For Arrogant, as part of Praxis it represents your approach to a situation, so I envision one where you're arrogant and it *works* for you; the villain backs down, surrenders, throws themselves on your mercy... now you've redeemed them! What else could you accomplish-- with them by your side, telling you exactly what you want to hear. Balance and costs in soloing are just so subjective! The idea I was pursuing is that your character's "usual approach" to the problem works for them when they're fighting fires, but doesn't work positively for them in the long-term; a character who has 3 in Arrogant is going to be very unlikable in a lot of ways, and set themselves up for an eventual fall.