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(14 edits) (+2)(-1)

I get the game is still in development, but I wanted to provide some of what I thought about the game.

I think the concept is very cool, I've been following the game for a while. I have a great appreciation for the devs and I really look forward to see what this game will turn into.

I honestly really miss the old main menu screen, I thought it was kinda innovative.

Some constructive notes:
- Tutorial would be nice/any helpful content, I don't know about anyone else but the only night that had any sort of tutorial was night 1.

- Sammy gets consistently more active the further you get into the game... Which would be fine, if Nile also didn't disable a camera just because you had to deal with Sammy and Poppy at your door. Without the ability to repair cameras turned on, Nile quite literally locks out important objectives and you can't do anything about it. What's the point of even having the ability to repair cameras be an option?

- So... All the characters are quirky, right? Poppy is a terroristic (fuck)rabbit that leaves explosives around, Sammy is an aggressive cat with a fiesty and provocative attitude that will be at your door 90% of the game. Eepy shark girl (??) who doesn't like noise, sure, understandable to a degree, shark is weird but whatever, and everyone else is just a shot in the dark. Nile likes attention, she's a cat, got it, why does her disabling cameras have anything to do with anything...? Nile's old minigame (while it was poorly implemented) made more sense for her character than just straight up disabling cameras. Maggie has huge tits, comes into your office if you don't feed her (which you can only do 3 times it seems and the game doesn't explain it?), and leaves you open to other character's attacks, which doesn't really correlate all that much. And then Ari just cleans up occasionally, holds guns for whatever reason, and fucks with the MC. Ari feels like a weird self-insert with no real place in the game, she's a gun-touting wolf/fox maid girl... Seems like someone's furry OC. I get if she would be like a night guard or something, but a maid with guns isn't really all that comedic nor fitting.

- Controls feel bad, they don't really make all that much sense. Can't really elaborate more, the controls just don't feel smooth, actions feel sticky and bad.

- The map is just bad. Flat out. There's some designs here and there that I really like, for example, the texturing on the office windows? That looks great, gives it a sort of weathered, scratched-at aesthetic, the barrel of cum, not so much. Most of the game is barren, flat, minimally-textured walls with near-to-no detail aside from a poster here and there. I understand the place is being built technically according to the "lore", but honestly the grass is just in the way, it doesn't add anything and it looks like it was just placed there to take up space. The character models are great, there's tons of detail there, but if you just take the main menu for example, the TV or VCR just look like a blender cube with minor adjustments taken here and there.

- While I like the character designs, the H-scenes aren't great. They just lack detail, which I see probably getting fixed in the future.

- I get night 12 is supposed to be difficult, but having to deal with the random chance of looking at the cameras to have Nile appear and then getting stuck in a seemingly forever-lasting stare-off with her, then having Sammy standing in front of you when you get off the camera, all while Poppy is at your door, and the Red Ari is creeping over to you, so you have to have your camera on her pretty much all game, allows for near-to-no error on the players part on top of RNG. For example, in my winning run, I had 3 Poppy-bombs in a row, Maggie come in my room, red Ari in the hallway outside of the office, Nile on my right window, 2 cameras disabled because of RNG Nile, red power status, and then in turn, low sanity while having to not piss of the shark girl. Most of what I just stated happened in the last 30 minutes of the night.

- I actually really like the concept of each of the characters' minigames scaling as the game goes on... except for Nile. Unfortunately, interactions between most of the girls proves for a really difficult situation, and Nile just makes things harder to deal with by adding a "forced" time-based event.


Bugs:
- On occasion, sounds overlaying will cause other sounds to be much louder/seemingly play twice. This occured when poppy dropped a bomb in my room as I was turning on the power. The power turning on sound doubled and was quite loud.

- Not sure if bug or feature, but whenever the little helper bot gets knocked down, it'll move around the map? It fell down next to my office, I went to go pick it up, a girl moved into the room with the camera, and it moved out into the main area instead.

- Not sure if bug or feature, but giving Nile attention won't do anything sometimes. Occasionally she'll still move directly to your door and jump on the window, the 1st night tutorial doesn't make sense and neither does the mechanic unless to explicitly deny her from shutting off the cameras.

- After running out of sanity and triggering a death scene, the player's panting breath remains on loop.

I really like this game, and I love the character designs... But I feel like the more this game gets revamped and redesigned it just loses some of its charm. I know the devs have a great vision for the game and I look forward to how it comes along in the future, like I said, I get that it's just a pre-release/demo, but it's been quite a while.

Also more of red ari/futa please. I love unlocks 1,6,8 just for that, but unlock 5 and 13 are also very nice.

Thank you devs. Much appreciated for all the hard work you have and are putting into this.