TLDR: The game has a nice writing, art and sound, but the game design turns me down so much, it isn't bad, but lacks so much polishing, could not finished the game because it becomes so frustrating.
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The writing is nice, got me laughing many times, characters could be less generic, don't know how to express it, but it is ok, i know that it takes a very long time to create deep characters.
Game design is frustrating, slots and bullet hell are ok and works fine, caution with screen shake on bullet hell, it made me lose some lives, fighter planes could work if it wasn't for that MASSIVE last wave of enemies, super tiny shoots and the slow motion cheat slowing down the player too, dog walking simulator lacks polishing, jumps height are different sometimes, and you can get stuck on the wall very easily, driving sim was working fine, but wasn't fun at all, it was dull.
The cheat combinations were hard or just unresponsive to do on some games like bullet hell, i lost so many lives trying to do it and getting myself in the way of bullets.
The songs are well made and doesn't gets repetitive, well done :)
Some sound effects stacks one on another and ends up clipping and creating very loud noises.
The art is pretty nice, the gloom effect on the casino looks amazing, full of little details on the background, and the protagonist walk animation is well made, could walk a little faster to not create that ice walking effect.
Does it fit the CGJ theme? hm... haven't played it to the end, but from what i played i think it is that you can't win, right? It is an OK use of the theme, but be aware that the lack of polishing could confuse the player thinking that he loses because of glitches and unbalanced gameplay and not because it is obviously made to be impossible to win, at least for me, guess i am a little slow to notice these things, lol.
Anyway, take my feedback as constructive, the game has good things like art, sound and writing, although the game design is lacking for me. You guys did an amazing job for a jam game.