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(+1)

I know the feeling of going over time, but I want at least a functional game. The game loops there but gets lost because of the lack of graphics and sound, so there is no vibe to feel.

A couple of points to think about (these are just my opinions)

  • The text should be larger
  • I would focus on the room you are currently in rather than a map
  • The sound would make a big difference, especially if keep them subtle and low to add to a sense of tension and eerieness

This is a very promising idea and an interesting submission