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(+1)

It was fun, but tough expirience. I love the idea of being able to absorb enemy bullets by dashing and heal with the energy you gather. A little confusing mechanic at first ( f.e. black projectile: my character is white, so instinctively I wanted to dash into black projectiles, instead of white ones), but I quickly grew acustomed to it because I played EtG & Isaac a lot.

Graphics are simple, yet stylish. Attacks are readable. The only suggestions I would ask is difficulty selector: less tanky bosses and less projectile amount overall on bosses. Some people would be happy to see such option when it comes to projectile-heavy game like this one.

Solid game!

You played through the whole thing?!

It definitely has a learning curve to it. Not a fan of traditional difficulty modes, since you have no context on what easy, medium or hard means, when all you saw of the game is the title screen, but I get where your coming from, and agree that some assistance options should be available to the player so they can tailor their experience. Actually, a slider that controls the amount of bullet (between a certain multiplier like 0.5-2.0) would be an awesome thing.

Thanks you for the comment and feedback, can't wait to try out your entry during the coming days!

Cheers!