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Hi!

First of all, thank you for playing! Second, thank you for the elaborate feedback including video footage!

The grapple buffer was something we'd talked about, but I couldn't quite find a proper-working solution for this in the timespan of the jam. However, your comment did just gave me an idea of a potential way to implement this, will be giving it a try for a post-jam build later this week!

As for the jump, you're absolutely correct about the jump sometimes being higher than intended- had me double check everything haha. Turns out a late "fix" I pushed in an attempt to fix another problem, caused this one: basically, the grounded radius has become a bit too big, which only sometimes causes the "isGrounded" check to return true more often than it should, causes you to get the first frame of a jump twice as you go off the ground, giving you just a tad bit more height than intended.

Once again, thank you so much for the elaborate feedback, it sure is very helpful and I'll make sure to get to it as soon as I can!

~Kepsert