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Thanks for playing and for the feedback! I really appreciate it. My original intention with the spammable-swapping was to incentivize taking advantage of every opening. For example, if the boss is in a spot where you can’t hit them with the sword, a skilled player could spam sword slashes (possibly opening them up to taking damage depending on positioning) to get a quick magic volley off.

Though, in practice, only the final boss ended up dangerous enough to punish that type of behavior, so the first two bosses end up being really easy to just waltz around and spam magic; I definitely hear you. I also wish I’d incentivized sword slashes more (the sword deals about 50% more damage than magic, but it’s tough to notice).

I think in general, the game is on the easy side for sure. I’m not as used to making threatening patterns in a top-down plane like this, so even the harder attack patterns from the final boss end up feeling not too scary.

I might tweak the movespeed a little post-jam, it is a little slow. Glad you liked the game though! The music was honestly a trip, I almost gave up on the OST multiple times during the final week. I’m really happy the first and third track came out as good as they did, though the second track I kinda phoned in tbh. I’ll upload the OST for download soon!

lmao I wish I was clever enough to title the game ‘battlescars’ after my own experience.

Thanks again for the comment, always love hearing your thoughts.