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The newspapers don't change lol

I suppose shifting between characters could've indeed been quicker, or I could've allowed players to queue up an attack.

Originally the takedown button was the attack button, but then I ran into situations where you might accidentally do a takedown as the blue player, whereas you probably wanted to switch to the purple player to do a takedown and get a larger combo bonus. So it was better to have a separate button ( Although I admit that maybe there's one button too many here lol )

And yeah, I definitely wanted to incentivise constantly switching between the purple and blue guy so it's cool that that came through lol

Thank you so much for playing and for the feedback