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No worries and no stress man ^^

its only cause im lazy (and blind, aparantly) it seems =P just found a way to change sprites and lock them to animations but its fiddly and not very intuitive xD

have you thought about making attack/harvest animations without weapons or tools in them? that way you could change what kind of tool or weapon you are using instead of changing the sprites, so you could have the same animation set for sword, axe, spear or hammer, pickaxe fishing rod and so on.

No worries, If I can do something to make your life easier I gladly do so C:
More animations for the main character are planned, it's just a matter of time and I'll get to work. I'll consider your suggestion, sounds cool!

your awesome man ^^

consider away =D its your work after all ^^' but yeah, I like your stuff so im looking forward to more from you =D

(1 edit)

Thank you very much!! I truly appreciate the positive feedback! Can't wait to draw and show more stuff!
P.S. I've done the update, now you'll find a complete character sheet C:

If you need the same treatment for the slime I'll do another update as soon as possible

Humn, i had a look at it, i like it ^^
first, sorry about the wall of text D=

some small recomendations, this is 13long, 24 wide sheet, wich means theres gona be alot of deadspace in it, on the first row you have 20 empty frames. when you make a full sprite sheet you dont want anmy empty spaces, so make every row have the same set of animations, when you hit the number you set, like 24 in this one, you break, if your animation set like the attack one hits 16, you start on the next set so sprite 17 gets filled. a constant flow and no dead spaces. and id say have the attack effects seperatly, when you put this in godot those last ones brake of and dont fit with the rest. and err, theres a 311 sprite fields in that spread sheet and 206 of them are empty =P

and im sorry about the wall of text ;_;

Don't worty about wot, I'm here to understand how can I make a better asset for you and everyone else interested! :D
So, right now I'm a bit swamped, but for the 16/17 I'm confident that I will get back to draw as freely as I can, so I will make another updated with your instructions. I guess the same goes for the slime, right?

your awesome man ^^

for the slime, you could just make one long sheet, like with the npc villagers =P

humn, i could give you some tips on your tilesheets too, as they are now theres no  real posibility to properly auto-tile with them in Godot. the rpg-maker one you did is a good start! but its lacking some corner and mid tiles =Pi could give you links to two free asset sets with auto-tiling tilesets if you wanna have a look?
https://docs.godotengine.org/en/stable/tutorials/2d/using_tilesets.html#creating...
however has the documents for autotiling, "Creating Terrain Sets (Autotiling)" (quick link in the left bar) has some visuals but eehh, they are boring xD bbut if you do them like that, and someone sets up auto tiling with them, they can do some pretty awesome work in their game :3

but yeah, dont overwork yourself man! burning yourself out isnt good for your health and its detrimental to your work, take your time and have fun =D

Ok, the slime will receive the same treatment ahahah
For the tilesheet, I'm planning to do as follow:
I can use one of these two tools to get the basic for the terrain:
https://wareya.github.io/webtyler/
https://www.tilesetter.org/
and then I can edit them following the instruction of the document that you have linked and this video:

and it should be good.
In the following days I should be able to recover completely from this stressful period and get back to Aseprite!
If you have other suggestions or request feel always free to ask, it's a pleasure to work on feedback received from you game creators :D

why in the name of F cant i like this message xD

Seriously man! thats genious!

so next question about tilemaps for you then =P have you thought about combination tiles? they are tiles with two diffrent sets on them. for example, water tile and dirt tile, that way when you autotile, and you drag dirt thrue water, it automaticaly adds tiles made to be like a sandbank or however you set it up =P youve kinda done it in therpgmaker tileset for grass and dirt and water and dirt but id love to see you expand on it :3

oh and have you thought about adding "random" tiles? its just adding something like a few grass tiles with a diffrent look to them, like grass in diffrent types or small flowers.

like this image. everything thats not dirt, bright/dark-grass is "random" tiles. belonging to said sets. it gives a completely diffrent feeling of life to the tiles :3


Hello, now I should be back to draw and work more freely!
I added the character sheet and the slime sheet, let me know what do you think about those!
For the autotile I tried my best but I'm not quite sure if it's the right way, if you would give me an asset to check for future reference that'd be great C:
For the dirt/water tile I think that should be difficult but doable, can you give me an example to folllow?
For the different tiles I've provided some props to give them more personality, but if you prefrer a handmade tile I can make it in no time.
Let me know if there is something else that you'd like to see C :