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(+8)

Officially the project is on hold for the time being. So don’t expect updates in the immediate future especially from NyPod’s side. That said I am still working on learning and porting the game to Godot and have been making slow progress. Part of the reason it’s going to take a while is because multiple reasons.

  1. This is a free passion project and it being stressful is not going to happen and if it does breaks are necessary.

  2. Not going at game jam pace which causes burnout and long periods of no desire to work on the project.

  3. Doing things the right way to be properly expandable in the future takes time. The jam version was cobbled together as quickly as possible and honestly adding new features to that version is extremely painful since it was hacked together to get it to the jam state within the time frame.

  4. IRL stuff between both NyPod and I have and will continue to take priority.

I know how much people want new features. Believe me, NyPod and I probably want them the most of all. But these things take time when done properly and sustainably. Current state is me getting the game caught up to the state of the demo but architecture in a way that can more properly be expanded using Godot. This is and has been going fairly smoothly but will still be a ways out before it’s caught up. Once it’s there and NyPod has time, we will officially bo longer be on hold and be able to work on extending it to our full vision of the game. Until then please do not bother NyPod for updates and remain patient. I appreciate the enthusiasm everyone has shown, and will continue to work sustainably on slowly moving the project towards the end goal.

(+5)(-1)

thank you for replying.
I very much understand the stress of changing game engines as I have changed from unity to Godot as well, but ever since the whole runtime fee event I have made 0 progress in actually learning Godot.

I hope you and NyPod have a great year in the following 2024 and I wish you luck. :)