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The art is great, but it is quite hard to dodge the dragon's fire.  It also feels like it isn't really significant to dodge it since you have so much health.  Other than those few things, I had fun!  

Definitely could have used more playtesting (by someone better at the genre :P) and tuning time to make the fire the desired amount of scary yet dodgeable - t’was a fairly naive implementation; more of a ‘tennis ball purgatory’ than a ‘bullet hell’ I suppose! Glad you had fun anyway, and thanks for giving it a try!