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(1 edit)

Hi, I bought the GBA Mini SD Super Card SD Flash card.

The flash card requires you to press L+R+B+Select to save and load save data.

Your game: Good Boy Galaxy doesn't allow this and the flash card doesn't recognise the in game auto saved as saving data.

Thanks for replying with a fix that somehow actually works.

Thanks for the hind and tip, it worked a treat even keeping the sav after doing the save method for longer than off and straight on again. ⭐

Once I transfer it over use SD card to also saving+sci transfer exe first.

That tip should work for all Homebrew and GBA Jam game.

Now I can enjoyed the cool 16bit +trumpet sound, graphics and story from beyond the beginning of the game on the original hardware it was originally design for.🥹

In my case GBA so 001 with, On Play battery pack.

Now to enjoyable replying the Demo for the third and last time from the beginning discovering the crossover sequel second time round.

As I really want to know not only see how much story tied into along side game play you can get out of 32bit hardware test more powerful/different than a SNES.

Will Dog boy do got get all crystals while creating friends, exploring Planet in 2D and shooting bad guy while occasionally go full 3d animation when benefits.

Hello, unfortunately it's a limitation with how the supercard works - we're not able to change the game to work with its ROM patching as it relies on patching over Nintendo's SDK code (which we did not use). 

It should still be possible to save with the supercard, but it sounds slightly fiddly: After playing, quickly turn the GBA off and on again, restart the menu, go to the saver tab and copy the SRAM to the SD card. (I believe this solution may rely on the internal battery in the supercard still holding charge but the documentation is a little unclear). 

Hope that works ok!