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Actually, if you swap the order of climb tree and U in that command match, the system will automatically detect UP as a valid exit when next to the tree without any objects.

   : match "u _;climb tree" {
         : if (is_at "crossroads") {
            : if (num_items_carried() > 0) {
               : print "You're carrying too much!";
               : done;}
            : else {
               : print "You carefully climb up the tree...";
               : press_any_key;
               : goto "start";
               : redescribe;}}}
           

You may, or may not, want UP signposted as a valid exit when next to the tree... in which case, that order trick is a neat way of fooling the system.