This is very inspiring! Immediately I'm thinking of many ways you could use this mechanism, for example like interactive blocks within a platformer game, making it become essentially a puzzle game, and by restricting the number of moves and adding simple mechanisms like light reflection on edges/making routes for balls to roll on etc., you could do so much with it. Your demo where when you pull an edge and the whole object shifts upwards automatically is interesting as well. Props to you for taking such a big risk trying sth new!