Hello! Yeah, a few people have brought up the easy difficulty (what comes of attempting a genre I have no prior proficiency playing I suppose! What seems lightly challenging to me ends up being a walk in the park for a wider audience.)
The game’s objective is definitely to ‘get as far as possible’; though I think it would have improved the game a lot to build on the story hook of ‘adventurers trying to pay off their debts’ mentioned in the description, and use reaching an amount of gold as a win state. As for dungeon floors, we were definitely hoping to make variations on the dragons and dungeons to imply they were different hoards, but there did not end up being art budget for that - so this is in fact the same dragon in the same dungeon every time, that you are just continuously robbing. What can I say; you’re playing some greedy folks!
Thanks a lot for giving it a go, and the kind words! (and I’m in much agreement about the lovely art, all credit to my teammate there!)