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This should work, Garry...

   : match "drop _" {
         : if (is_at "chasm_top") {
            : goto "chasm_bottom";
            : drop;
            : print "Oh no! It's fallen down the chasm!";
            : goto "chasm_top";
            : done;}}

Perhaps not the most elegant... I really want a silent get & drop in Adventuron... but it does the job.