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FIGHT FIGHT FIGHT!


Long story short, platformers sell hard, even amazing platformers sell hard(check out MoonScars).

The Indie Game Dev industry sounds romantic but it's cold and hard most of times.

Well, many games here are more fun to make for the creator than they are fun for players to play. It is nice to have a creative hobby, but the competition is vast and player budget is limited. Indie games excel at genres and topics seldom used in AAA games. A reason why horror is so popular (on itch). The early professional games were often platformers, so there is a plethora of polished and established platformers. New platformers are measured in view of them. And technologically, if a game is basically simpler than early Mario, it is not gonna impress people all that much. You could try story, or appeal to some retro enthusiasts, but that is a small market.