update (jan. 6th):
a little late tonight but i can make up for that with tons of screenshots!! i'm really excited about what i got done today ;u;
for one thing, the title screen actually looks good now:
and in other (big!) news, i think i've found all the assets i'm going to need, at least for now!! i'm all set with tilesets, music, sound effects, another new windowskin, etc. so it's finally time to really throw myself into mapping (and from there, eventing)!!
i'm new to mapping and i need to git gud, so pretty much every time i open this project i end up tweaking all the maps 1000 times trying to improve them (even posting these i see things i want to change). i'm not very familiar with using tiles to construct a 3d space like this -- even with a detailed tileset, you really have to think about what kind of form and placement indicates what you want to represent. i've been looking at tons of interior screenshots for inspiration and i feel like i'm learning a lot :o
i think you can tell which of these is my first room (basic square bedroom) and where i started to get more adventurous and attempt to make rooms with a little more interest and substance (like. everything else lol). that seems like improvement! i'm going to try to keep learning and producing decent maps (atm i have over 20 planned for this game), so if anyone has any tips for good interior/mansion mapping i'm all ears.
(i keep forgetting to lessen or remove the screen tint for screenshots btw oops i'm sorry ;; making things muddled and dark and indistinct is the intent with certain portions of gameplay for sure, but this much darkness is not going to be a constant in every room!)
between writing, mapping, and eventing, i still have a lot to do for the rest of the jam, but this is definitely progress!! i'm so glad to have all my assets squared away for now because it lets me just focus on those things. =u=